I am a sound enthusiast that explores existing sonic generation, recording, interpretation and manipulation techniques through the fields of audio, acoustics, computation, music and art; with a broad interest ranging from bioacoustics to synthetic digital information.
This section contains brief descriptions and links to sound projects (ongoing or completed), but the full list — including music composition/production, performances, and collaborations — can be found in this detailed portfolio.
Biodiversica is an ongoing initiative that started in 2025, aimed at strengthening biodiversity conservation efforts in Brazil through audio technologies. The project focuses on the development, support, and dissemination of open-source solutions for the collection, monitoring, management, and analysis of acoustic data from the country’s diverse biomes.
I enjoy experiencing and recording soundscapes involving natural sonic characters so I created a SOUND MAP to share some excerpts in different time/spaces.
Modular synthesizer audio plugin modules developed for the open-source VCV Rack library. The plugins were based on specific mathematical models of chaotic behavior and topology, where the visual representation of such models is used either as a control or synthesis method (full source code). The current list of Axioma modules is the following:
The Bifurcator : control sequence generation according to the mapped positions on the bifurcation map. The positions are obtained based on iterations of a selected function type, that according to a bifurcation parameter value, it can lead to chaotic behavior;
Tesseract: output CV control based on the position of each vertex of a rotating Tesseract projected on a 2D space;
Ikeda: CV sequence generation based on the dynamic system map proposed by Kensuke Ikeda which describes a chaotic behavior within a specific parameter range.
Rhodonea: VCO with two oscillators defined by Rhodonea curves. It follows the idea of polygonal synthesis where the waves are created based on a projection of polar into cartesian coordinates.
SuperCollider is an audio synthesis/processing platform that I have been using in sound performances, installations, compositions and also as an audio software development prototype tool. Here are a few examples of scripts:
-> ODOR MOLECULE SONIFICATION: GUI program script which converts IR spectrum measurements of odor molecules into additive synthesis components, and other features for sound sequence composition using different molecules
-> BIRDS AGAINST THE MACHINE: Performance script used to create a sound battle between birds and chainsaws.
-> SYNTHESIS OF LIFE: Game of life performance GUI script to be used in combination with Korg nanoKONTROL 2.
-> POLAR WAVE SHAPER: GUI-based script to create wavetable shapes based on drawings in polar coordinates.
-> SC WORKSHOPS: ongoing workshops that I ahve been creating to share knowledge about this amazing tool!
There are a few open source simple web apps (manly for desktop browser use, GUI design not extended for mobile browsers) that I created to be used as tools for acoustic design:
Parabolic microphone gain: Graphical tool for estimation of microphone acoustic amplification when attached to a parabolic dish. The estimated response is for an incient plane wave reaching the dish at 0 degrees. One can set up the dimensions for desining such a parabolic dish for an expected amplification.
Coupled acoustic resonators: Graphical tool for estimation of acoustic response when designing acoustic resonators (Helmholtz resonators). One can obtain impedance and absoption values along the audible frequency range, based on specific requested dimensions and material properties. One can also use the tool to design coupled arrays (up to 3 resonators)
Waves on canvas: Graphical tool for visualization of acoustic fields created by combining different types of point sources (monopole, dipole, quadrupole). It can be used as a teaching tool to show in an interactive way how different sources play a role in the acoustic field with respect to amplitude, phase, frequency and direction.
This section provides brief descriptions and links related to my experience in different research/engineering fields. Here is a technical resume concerning education, work and publications.
My initial experience in the field of acoustics was at LVA-UFSC where I worked with numerical vibro-acoustics and psychoacoustics. Later, while working at AIP-TUM, I spent two semesters as a teaching assistant in a course about technical acoustics. For two years (2018-2020), I worked at Hexagon-FFT in the development, support and maintenance of the Actran Software Suite, as well as in acoustic consultancy projects for different industrial areas.
After my Master studies, I spent 3 years working with audio signal processing research projects related to the development of auditory nerve models, both at LVA-UFSC and at AIP-TUM (where I also worked as a teaching assistant in the course of of signal processing for audio technology).
In the last years (2021 - 2024), I worked as an Audio DSP Developer for SoCs (System on a Chip) at Absolute Audio Labs, where I was responsible for software design, validation and tuning of speech and music applications with a main focus on people with hearing loss (firmware for earbuds and hearing aids).